| | |
| Author | Message |
|---|
 lolcano

Posts: 971 Join date: 2010-09-26
 | Subject: Re: Off - Topic January 3rd 2012, 00:06 | |
| New avatar too?  I should remove your NYAN cat.. Maybe later when I can be bothered remembering how to ;x __________________________________________________  |
|  | |  Rambo NYANNYANNYANNYAN!!1!1one!1

Posts: 267 Join date: 2010-12-12 Age: 19 Location: Indiana, USA
 | Subject: Re: Off - Topic January 3rd 2012, 22:49 | |
| Yeah, when I saw the pic I was like "omg I'm gonna use that as my avatar!" and since it happened to be new years, its now my new avatar for 2012. I swear that NYAN cat is haunting me. I see the bugger everywhere!  |
|  | |  lolcano

Posts: 971 Join date: 2010-09-26
 | Subject: Re: Off - Topic January 4th 2012, 00:27 | |
| I should crudely paste a Khajits head over NYAN cats ;x __________________________________________________  |
|  | |  lolcano

Posts: 971 Join date: 2010-09-26
 | Subject: Re: Off - Topic February 9th 2012, 16:23 | |
| Hey rambo, do me a favour ;x If you still have skyrim installed, download and test this for me D; http://www.mediafire.com/?g9narr59xu5bf84 It's just an ENB profile I'm working on for lighting etc. Just extract the contacts of the .rar into your Skyrim folder then start up skyrim. if you want to disable it ingame to compare press shift + F12 to disable ENB and Pause to disable the FXAA tool, I think it may cripple your PC though depending on what settings you're running  buttt I need input on what I should change and what looks ok ;x To uninstall it just delete all related files from your Skyrim folder. Heres a night time comparison btw, the ENB shot is actually lighter than it appears in game ;l Stock  ENB  __________________________________________________  |
|  | |  Rambo NYANNYANNYANNYAN!!1!1one!1

Posts: 267 Join date: 2010-12-12 Age: 19 Location: Indiana, USA
 | Subject: Re: Off - Topic February 10th 2012, 02:25 | |
| It looks a bit dark during the day, but that might just be me. In caves it looks awesome, I always thought it was too bright in "dark" areas and I like how the candles and torches don't flare quite so much. Much easier on the eyes. I only tried it for a few minutes though, so I'm going to keep testing. I'll let you know what I think later tonight. I did have the settings maxed out and was getting plenty of FPS. But when I started testing your ENB profile my FPS dropped to less than 1. Oh and, I started a new game to do the testing, then I remembered how awesome Skyrim is, so now I'm playing again.  I just need to download the latest patch, but thats gonna take a few days.  |
|  | |  lolcano

Posts: 971 Join date: 2010-09-26
 | Subject: Re: Off - Topic February 10th 2012, 03:49 | |
| Yeah, I take a 20FPS hit using that config, you should disable any AA you have set ingame when using it btw, the FXAA tool handles that. I like how it forces you to use torches in dungeons though and that it actually gets dark at night ;l What time of day do you think it's to dark? Maybe it's just the time of year? ;x I don't think mine looks to dark, might be some of my other settings though. This looks a little washed out since I changed it to jpg.. | Spoiler: | | |  |
I just made some changes btw, should make that config playable, just overwrite this file, let me know if it improves fps please AMD cards are known to have trouble with ENB since the guy who made it only has an Nvidia card 
http://www.mediafire.com/?15faicsuxbz2izb
andandand, you should really install steam, they have the skyrim steam workshop up and running now with full mod support, just subscribe to a mod and it automatically downloads and installs when you next start the game, even auto updates. I'll still be using nexus but it's good for quickly installing lots of small mods.__________________________________________________  |
|  | |  Rambo NYANNYANNYANNYAN!!1!1one!1

Posts: 267 Join date: 2010-12-12 Age: 19 Location: Indiana, USA
 | Subject: Re: Off - Topic February 10th 2012, 10:28 | |
| I take it back. It was just later in the day than I thought it was and it got dark a little faster than stock. I turned AA off ingame and that made my FPS go up enough that I could turn everything else back up to max. But it was a little choppy.
I need some way to display my FPS though. MSI afterburner on-screen display makes my game crash. Google says I should download fraps, but its about 5:30 am here, so that will have to wait. |
|  | |  lolcano

Posts: 971 Join date: 2010-09-26
 | Subject: Re: Off - Topic February 10th 2012, 11:13 | |
| yeah I use fraps too, any kind of monitoring software like evga precision, afterburner etc will cause it to crash with enb + FXAA, even before that I couldn't get them to work :l did you try the updated file I uploaded yeah? Was it a big jump in FPS? I gained 30FPS from it  btw the latest patch improves performance a lot, also the CPU clock scaling in Skyrim is pretty awesome, benefits a lot from CPU overclocking. __________________________________________________  |
|  | |  Rambo NYANNYANNYANNYAN!!1!1one!1

Posts: 267 Join date: 2010-12-12 Age: 19 Location: Indiana, USA
 | Subject: Re: Off - Topic February 10th 2012, 21:51 | |
| I only got a 10FPS boost from it.  So I didn't get a huge jump but I'm getting a steadier frame rate. Its a lot less choppy now. I'm getting an average of 45fps now, minimum 30fps. |
|  | |  lolcano

Posts: 971 Join date: 2010-09-26
 | Subject: Re: Off - Topic February 11th 2012, 15:59 | |
| Thats not bad for a 5770 I guess ;o I think I got a huge boost because I'm running lots of texture mods and was running out of vram even before ENB More changes btw http://www.mediafire.com/?4tupq6q79idfj5w This one is almost 8mb because I included the sky textures, I don't think your sky would look right using ENB without it. btw did you confirm the FXAA tool was working in game? Pressing pause to disable it should make things slightly lighter and boost FPS a little, best to keep it enabled to smooth out jaggies though ;x Plus in the new version I've increased saturation a little to make it more colorful, it may make nights slightly blue though ;x   __________________________________________________  |
|  | |  lolcano

Posts: 971 Join date: 2010-09-26
 | Subject: Re: Off - Topic February 13th 2012, 20:44 | |
| K the blue was to much so I've made some final changes.. think I'm done with it now.. http://www.mediafire.com/?d67vm3dij6hxbxj Self extracting installer version   Whites are much whiter, no more blue tint in show and nights are a little less blue __________________________________________________  |
|  | |  Rambo NYANNYANNYANNYAN!!1!1one!1

Posts: 267 Join date: 2010-12-12 Age: 19 Location: Indiana, USA
 | Subject: Re: Off - Topic February 14th 2012, 22:26 | |
| Sorry I haven't posted, I was having dialup problems. I didn't notice much of a blue tint but it did seem a little too dark at night. Even with a torch I could only see a couple of feet in front of myself. It looked a little milky, so I turned brightness down a bit in game. That fixed it but I may have turned it down too far.  I'll dl the next one and try it out. |
|  | |  lolcano

Posts: 971 Join date: 2010-09-26
 | Subject: Re: Off - Topic February 15th 2012, 02:42 | |
| I haven't been on much myself, reached my data limit  I've made more changes again, I'm pretty stuck where I am now though ;l I only know how to edit so much of the config  There was a great guide but for some reason the guy who made it took it down.. here it is anyway http://www.mediafire.com/?s0plp3iwdqn92k2 - Don't worry about it being a .exe ;x btw if you want to tweak it yourself this is the installer for the FXAA injector http://skyrim.nexusmods.com/downloads/file.php?id=131 and a lot of lighting etc can be changed within the enbseries config file, that you will already have in your skyrim directory from my ENB config. Theres lots of other configs around too from other people, much better than mine  heres a basic write up of what some settings do, I didn't write it, some guy on OCN did. | Spoiler: | | | [PROXY] EnableProxyLibrary=false <--- if you are using ENB with injFX, FXAA, SMAA.. etc turn this to true. InitProxyFunctions=true <--- To use FXAA, injFX, SMAA etc this needs to be set to true. ProxyLibrary=other_d3d9.dll <--- this is where you place the name of the .dll that You are using with ENB..Example .. ProxyLibrary=d3d9_injFX.dll
[GLOBAL] AdditionalConfigFile=userconfig.ini UseEffect=true
[FIX] ForceSingleCoreCPU=false <--- this is if You want to force the game to run on a single core IgnoreThreadManagement=true IgnoreThreadPriority=true AntiBSOD=true
[MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0
[LIMITER] WaitBusyRenderer=false EnableFPSLimit=false <--- if You want to enable the FPS limiter set this to true FPSLimit=30.0 <--- Set this number to what ever fps you want the game to run at to limit the game
[INPUT] //back KeyReadConfig=8 //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //insert KeyScreenshot=45
[ENGINE] ForceAnisotropicFiltering=false <--- if You want to force Anisotropic Filtering thru ENB set this to true MaxAnisotropy=16 <--- when AnisotropicFiltering is forced thru ENB set the rate You want it ran at Example.. 4,8,16 SkipShaderOptimization=false
[EFFECT] UseOriginalPostProcessing=false <-- if You want to use the games Original Post processing turn this to true. EnableBloom=true <-- if You want to disable Bloom turn this to false. If turned off You will loose some effects with it. EnableAdaptation=true <--- to disable Adaption rates (min-maximum rates at which somethings change) turn this to false. EnableAmbientOcclusion=false <--- to enable AmbientOcclusion (AO) turn this to true EnableDepthOfField=false <--- to enable Depth of field turn this to true. Be AWARE that this is NOT implemented in ENB at this time.. Leave false
[BLOOM] Quality=0 AmountDay=0.15 <--- if You want More Bloom during the day increase this number/ If You want less bloom during the day Lower this number. AmountNight=0.2 <--- if You want More Bloom during the Night increase this number/ If You want less bloom during the Night Lower this number.
(Note about BlueShift-- Makes dark areas bluer. Simulates the human eye. Higher is bluer but every eye is different BlueShiftAmountDay=0.0 <--- increase this to make darker areas in the day bluer (Less dark) BlueShiftAmountNight=0.0 <--increase this to make darker areas in the Night bluer (brighter/Bluer)
[CAMERAFX] LenzReflectionIntensityDay=0.5 -- LenzReflectionIntensityNight=0.5 | <--- Self elplainitory LenzReflectionPowerDay=0.2 | LenzReflectionPowerNight=0.2 --
[SSAO_SSIL] UseIndirectLighting=true <--- is Lighting provided by reflection usually from a wall or celiling surfaces. To disable turn to false. Settings below effect speed and quality. SamplingQuality=2 SamplingRange=0.6 FadeFogRangeDay=7.0 FadeFogRangeNight=7.0 SizeScale=0.50 SourceTexturesScale=0.50 FilterQuality=1 AOAmount=1.8 <--Note: Ambient occlusion attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces. raise or lower ILAmount=0.5 <--Note: Lighting includes the use of both artificial light sources such as lamps and light fixtures, as well as natural illumination by capturing daylight raise or lower
[NIGHTDAY] DetectorDefaultDay=false DetectorLevelDay=0.65 DetectorLevelNight=0.25 DetectorLevelCurve=2.0
[ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.2 <--- Sensitivity to light and Dark.. to make more sensitive Lower this amount/ to make less sensitve increase this amount AdaptationTime=0.4 <--- How fast the adaption rate from Dark to light happens.. to slow rate down Raise this amount/ to Speed rate up Lower this amount AdaptationMin=0.5 <--- to make light darker increase this number/ to make light brighter deacrease this number AdaptationMax=100.0 <--- to make Dark lighter lower this number/ to make dark darker Increase this number
[ENVIRONMENT] DirectLightingIntensityDay=4.2 <--- to increase direct sun lighting during day increase this amount/ to decrease direct sun lighting decrease this number DirectLightingIntensityNight=0.8 <--- to increase Direct moon lighting increase this amount/ to decrease (makes nights darker) decrease this number DirectLightingCurveDay=1.6 <-- Changes the Color of Light from the sun to the ground Higher number is redder/ Lower number is bluer (I think) DirectLightingCurveNight=1.0 <--- Higher number makes less moon light to ground/ Lower number means More moon light reaches the ground DirectLightingDesaturationDay=0.0 <--- Higher the number the more sun light gets obsorbed by ground and objects/ Lower number Light reflects and coats ground and objects DirectLightingDesaturationNight=0.7 <--- Desaturating at Night just de-blues everything but then in fact looks more colorful. Raise number to deblue Night and make colorful/decrease to de-blue and loose color. [SpecularAmountMultiplierDay/Night] NOTE: How Much light from either the sun or Moon Reflects off of objects such as a road, roof, tree stump, arms, faces etc. SpecularAmountMultiplierDay=1.0 <--- To increase sun reflectivity on objects (make brighter) increase this amount/ lower to decrease sun reflectivity off objects (make darker). SpecularAmountMultiplierNight=1.0 <--- To increase Moon reflectivity on Objects increase this number/ to decrease Moon reflectivity decrease this number. SpecularPowerMultiplierDay=1.2 <--- To increase the strength of the Sun light to reflect objects Lower this number/ Decrease this number to lower the strength SpecularPowerMultiplierNight=1.6 <--- to increase the strength of the Moon light to reflect objects Lower this number/ Decrease this number to lower the strength
SpecularFromLightDay=0.1 <--- To Increase Ambient light reflected from Sun off of objects Increase number/ to Decrease Lower number SpecularFromLightNight=0.4 <--- To Increase Ambient light reflected from Moon off of objects Increase this Number (makes ambient night brighter)/Decrease to Lower.
AmbientLightingIntensityDay=1.2 <--- Increases Overall Ambient lighting Not from sun. Raise number to increase/ Lower Number to Decrease. Higher kills shadows. AmbientLightingIntensityNight=0.4 <--- Increases Overall Ambient light Now from Moon. Raise to increase/ Lower Number to Decrease AmbientLightingCurveDay=1.0 <--- Increases Overall Ambient lighting distance Not from sun. Raise number to increase/ Lower Number to Decrease. Higher increases shadows. AmbientLightingCurveNight=1.0 <--- Increases Ambient Lighting Distance Not from moon (cant't explain this as it changes a few things) and changes distance of light with snow. AmbientLightingDesaturationDay=0.2 <---How much Ambient lighting is absorbed into player and objects. Increase this number to absorb more Ambient light/ Decrease for less. AmbientLightingDesaturationNight=0.4 <---How much Ambient lighting is absorbed into player and objects. Increase this number to absorb more Ambient light/ Decrease for less.
[PointLighting] <--- NOTE: Some caves lights are treated as Day, so they may always be bright. PointLightingIntensityDay=2.0 <--- Effects the Glow intensity off of light providing objects such as Fires during the day. Increase this number to increase glow/ Decrease to lower Glow PointLightingIntensityNight=2.0 <--- Effects the Glow intensity off of light providing objects such as Fires during the Night. Increase this number to increase glow/ Decrease to lower Glow
[PointLightingCurveDay/Night] Note: Effects the Glow from Light providing objects on to Objects such as People, Buildings etc. PointLightingCurveDay=1.0 <--- Effects the Color of the Glow off of light providing Objects such as fires during the day. Increase this number to increase glow color/ Decrease to lower PointLightingCurveNight=1.0 <--- Effects the Color of the Glow off of light providing Objects such as fires during the Night. Increase or Decrease to change color PointLightingDesaturationDay=0.2 PointLightingDesaturationNight=0.4
FogColorMultiplierDay=0.9 <--- FogColorMultiplierNight=0.35 | FogColorCurveDay=1.2 |--- Fog Colors and Densitys (Strength) FogColorCurveNight=1.0 <---
ColorPowDay=0.9 <--- Depth/shade of Color of all things during the day. To Darken Environment Increase this number/ to Brighten Decrease this number. Effects contrast ColorPowNight=0.9 <--- Depth/shade of Color of all things during the night. To Darken Environment Increase this number/ to Brighten Decrease this number. Effects contrast
[SKY] Enable=true
StarsIntensity=1.3 <---Self explanitory Increase/decrease to your pleasure StarsCurve=1.0 <---Self explanitory Increase/decrease to your pleasure
AuroraBorealisIntensity=0.7 <--- How strong the colors of the Aurora Borealis are. Increase this number or Decrease for Your pleasure. AuroraBorealisCurve=0.5 <--- Effects the shades of Colors of the Aurora Borealis. Increase this number or Decrease for Your pleasure.
CloudsIntensityDay=2.2 <--- Changes Cloud Color and definition. Raise this number for whiter softer clouds/ Lower this number for Darker harder clouds and colors. CloudsIntensityNight=0.8 <--- Changes Cloud Color and definition. Raise this number for whiter softer clouds/ Lower this number for Darker harder clouds and colors. CloudsCurveDay=2.0 <--- Changes Cloud Patterns and definitions. Can also change The distance of how close or far the clouds are to the ground during the day. CloudsCurveNight=2.0 <--- Changes Cloud Patterns and definitions. Can also change The distance of how close or far the clouds are to the ground during the night. CloudsDesaturationDay=0.0 <--- The thinning or thickening of clouds during the day. CloudsDesaturationNight=0.3 <---The thinning or thickening of clouds during the night.
GradientIntensity=1.2 <--- Overall lightening or Darkening of the Top, Middle and Horizon Gradient. Increase number to lighten/ decrease to Darken. GradientDesaturation=0.6 <--- Changes the Color of the Gradients. Play with it to find Your look.
GradientTopIntensityDay=2.6 <--- Increase this number to make the top of Sky during day Lighter/ Decrease this number to make it darker during day. GradientTopIntensityNight=0.4 <--- Increase this number to make the top of Sky during night Lighter/ Decrease this number to make it darker during night. GradientTopCurveDay=1.5 <--- Increase this number to Darken Top of sky/ Decrease to lighten top of sky during day. (and color to a point). GradientTopCurveNight=1.5 <--- Increase this number to Darken Top of sky/ Decrease to lighten top of sky during night. (and color to a point).
GradientMiddleIntensityDay=2.8 <--- Increase this number to make the Middle of Sky during day Lighter/ Decrease this number to make it darker during day. GradientMiddleIntensityNight=0.7 <--- Increase this number to make the Middle of Sky during night Lighter/ Decrease this number to make it darker during night. GradientMiddleCurveDay=1.5 <--- Increase this number to Darken middle of sky/ Decrease to lighten middle of sky during day. (and color to a point). GradientMiddleCurveNight=1.5 <--- Increase this number to Darken middle of sky/ Decrease to lighten middle of sky during night. (and color to a point).
GradientHorizonIntensityDay=3.0 <--- Increase this number to make the Horizon of Sky during day Lighter/ Decrease this number to make it darker during day. GradientHorizonIntensityNight=0.8 <--- Increase this number to make the Horizon of Sky during night Lighter/ Decrease this number to make it darker during night. GradientHorizonCurveDay=1.0 <--- Increase this number to Darken Horizon of sky/ Decrease to lighten Horizon of sky during day. (and color to a point). GradientHorizonCurveNight=1.0 <--- Increase this number to Darken Horizon of sky/ Decrease to lighten Horizon of sky during night. (and color to a point).
SunIntensity=5.0 <--- How Bright the sun is and also size. For less bright and smaller sun Lower this number/ For Bright and big Increase number. (The light around Sun) SunDesaturation=0.0 <--- How much the sun is Absorbed in the sky. For More absorbtion Increase this number/ For Less Absorbtion Decrease this number. SunCoronaIntensity=3.0 <--- How bright the light coming from center of the sun is. Increase this number to make Brighter/ Decrease this number for less bright. SunCoronaCurve=1.0 <--- Changes the size of the Center of the sun SunCoronaDesaturation=0.0 <--- Thinning or thickening of the center of the sun
MoonIntensity=1.8 <--- How Bright the Moon is and light. Increase this number to make Moon and light brighter/ Decrease to make Darker. MoonCurve=2.0 <--- Changes Moon and planet color. Increase this number to make colors darker/Decrease this Number to make lighter color (whiter). MoonDesaturation=0.65 <--- How much light is saturated in the Moon and Planet. Increase for less saturation/ Decrease for more Saturation (darker colors).
[OBJECT] SubSurfaceScatteringMultiplierDay=0.0 <--- How light or dark the surface of various objects are (people, trees, horses, some plants. Increase for bright/decrease for dark. SubSurfaceScatteringMultiplierNight=0.0 <--- How light or dark the surface of various objects are (people, trees, horses, some plants. Increase for bright/decrease for dark. SubSurfaceScatteringPowerDay=1.1 <--- Setting this higher makes people go redder, lower = whiter and brighter SubSurfaceScatteringPowerNight=1.1 <--- Setting this higher makes people go redder, lower = whiter and brighter
[LIGHTSPRITE] IntensityDay=1.0 IntensityNight=1.0 CurveDay=1.5 CurveNight=1.5
[WINDOWLIGHT] Intensity=3.5 <--- How bright window lighting is. Increase to make light emitted from windows at night Brighter/decrease to make darker. Curve=1.0 <--- Color tone of light emitted from windows
[VOLUMETRICFOG] <--NOTE: Clouds on mountain tops and I think fog sprites in dungeons IntensityDay=1.4 IntensityNight=0.6 CurveDay=0.5 CurveNight=1.0
[FIRE] IntensityDay=9.0 <--- How intense fires are during day (Not the glow of fires) IntensityNight=6.0 <--- How intense fires are at night (not the glow of fires) CurveDay=2.0 <--- Changes the color tone of fires during the day (Yellower, Oranger, redder) CurveNight=2.0 <--- Changes the color tone of fires during the night (Yellower, Oranger, redder)
[COLORCORRECTION] UsePaletteTexture=true <--- It's a color pallete that sets an overall color tone to the game. If You use one set to true/ if not set to false
[SHADOW] ShadowObjectsFix=true
[DEPTHOFFIELD] FadeTime=0.4 |
btw which one looks best? ;x

 __________________________________________________  |
|  | |  Rambo NYANNYANNYANNYAN!!1!1one!1

Posts: 267 Join date: 2010-12-12 Age: 19 Location: Indiana, USA
 | Subject: Re: Off - Topic February 17th 2012, 08:06 | |
| I kinda like how the wood looks old in the first pic, but other than that I prefer the second. |
|  | |  lolcano

Posts: 971 Join date: 2010-09-26
 | Subject: Re: Off - Topic February 17th 2012, 16:13 | |
| It's just the light from a nearby fire making the wood look that way ;] I'm trying to keep it close to stock but a little more colourfull, I hate how torches/fires look stock D: I originally had everything stock except fires, window glow and the sky colour, I might just go back to that ;l this is how it's looking now btw Random guard, not me     __________________________________________________  |
|  | | |
| Page 37 of 37 | Goto page : 1 ... 20 ... 35, 36, 37 |
| | Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |